Final Project: Exploring the Intersections of the Human Mind and Computer Algorithms

Title: Exploring the Intersections of the Human Mind and Computer Algorithms

Artist: Connie Paik (with the collaboration of the interactive computer art websites: Harmony, Neonflames, Weavesilk)

Topic: Computer Art

Part I


Part II

Part III


For this project, I created three designs using three different interactive algorithmic art websites. I drew my source of inspiration from Ben Laposky and his work with computer generated art. Laposky noted about his oscillons that amongst the endless possible forms that could arise from the programming, the artist’s decision and selection of the oscillon was important in the status of that oscillon as an art (Lambert). Like Laposky’s oscillons, these designs are the result of a combination of conscious human control along with patterns of movement dictated by a computer algorithm or program. The first design (Part I) was made through an interactive computer art website called Harmony, created by computer artist and program developer, Ricardo Cabello. The algorithm for this program is based on an automated digital program that selects random values to determine the number of connections a line will make with other intersecting lines. The shading seen in the image is actually a product of the computer algorithm; the shading, if you look closely, is composed of random thin lines that intersect. On the other hand, the shapes and figures seen in the design are controlled and directed by me. This image is intended to represent the brain, with the numerous connections representing the synapses of the brain. The second design (Part II) was made through a computer art website written by Jonas Wagner, called Neonflames Generative Art Demo. The algorithm is based on particle systems observed in theories of physics. Creating this design involved less human direction and the computer algorithm played a larger role. This image is intended to represent the imaginative processes of the human mind that are the source of the programming that generate these algorithms found in computer art. The third design (Part III) was made through a computer art website called Weavesilk. This website also uses computer algorithms to generate layers of symmetry and movement. The creation of this design, amongst all three of the designs, involved the most input from the computer algorithm, as the lines continue to evolve in an organized manner when holding the cursor. Thus, due to the geometry and highly organized structure of the design, this image is intended to represent the mathematical and computational algorithms behind computer art. Ultimately, through creating this series of designs, I want to convey that computer art involves a collaboration between the imaginative human mind and the computer: neither can or should be undermined in its role, nor should computer art be undermined as an art form. This, in turn, speaks to the interdependent relationship between us humans and the computers we have created.


Note: I wrote a blog about making designs on Weavesilk a couple of weeks ago. I wanted to experiment more with these interactive computer art websites in the final project because I found it so enjoyable and it was very relevant to a lot of what we discussed in lecture.


-Connie Paik


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